On Thursday I shall be mostly fixing the following bugs:
- When looking at any rankings above White Belt, if you do a null press on the screen, the background graphic and title switch back to White Belt, but still displays the other rank
- Clicking during belt-tying sequence should consume the click, or stop the sequence
- Immediately resting in a match where you have full energy reduces your energy to the maximum recovery limit
- Include a test to see if you’re already below that limit, before imposing this limit in the rest phase
- Still get blank screen crashes when entering Explore Mode, probably to do with a null exploreModePosition
- Need to actually catch this in debug mode
Other required work, at some point, includes:
- Implement challenge matches
- Make ESF consistent
- Complete option map
- Get percentages, energy requirements, linked skills, etc. sorted
- Implement guided roll
- Re-shoot belt-tying sequences
- With better background, clothes, and without my cockle-toe being so prominent
- Countering
- Rather than being a flat percentage, your chances of attempting a counter should increase proportionally to your skill
- Competitive matches should improve you like rolling
That will do for now. Be off with you!
TRP