I got through a fair bit of quality work last night, including:

  • Improved Unit Tests
    • Now detects nodes that are skill linked to nodes that are not/no longer Core Skill nodes
    • Reads out a count of all node types
  • Enhanced option chooser
    • Null press now shows a partial coloured border around node, with colour and angle that the border entails determined by the node’s energy requirement
  • Enhanced Explore Mode
    • Re-jigged the locations of the inPlayMenuNodes
      • Back/Exit is bottom left
      • All other nodes on left are “ProMode” only
  • Included random additions to Challenge Matches at the start of each new day


Quite pleased with my work so far. I shall be cracking on again tomorrow morning. Gonna have this thing looking awesome soon, you’ll see!




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