Well, I accomplished everything I set out to last night, and in decent time too. Particularly pleased that switchTurns() now takes into account orientation switches. This thing is really becoming quite solid.
I also had time to implement the rendering of the current position in the background, semi-opaque, when you do a “null press”. Helps to keep the player aware of the position they’re in (and helps me keep track of which side the next move should be on).
Amongst a ton of other cool/interesting stuff, my next focus will be on getting some sounds into the image sequences, getting the basic shell of the commentary system sorted, and getting the damn replays to work properly!
With regards to the replays, I just think they need some proper pacing control applied.
That’s it for today, short but sweet.