Bugger Off!


I’ve got quite a few bug fixes and things planned for the weekend, including (but not limited to):

  • Potential bug where a fail node attached to a chain move has not correctly identified that it is a “failback” to current position because, in fact, the current position is a GREAT grandparent, as opposed to a grandparent
    • Will incorrectly produce a “no image sequence” sequence
  • Energy change readouts are not working
    • Find where we used to readout “MOVE SUCCESSFUL” etc.
  • Does not appear to be flipping orientation – when required by the playerPosition node – when you rest by pressing the central node in exploreMode and it switches turns
    • Although it does flip orientation if you do a MOVE that flips orientation, or if you press the “invert position” node
    • Check if this same problem exists with regular switchTurns() in competitive/rolling
  • Fix sound bugs by implementing self-closing media players
  • Fix AI bugs
  • Fix “100% successful move” coach’s advice bug

Need to sort out the unit tests again slightly:

  • Omit “missing fail nodes” from list for:
    • 100% successful nodes
    • Nodes with fail sequences that do not include failing back to current position
    • Chain moves?
      • Need to figure out if they just use the initial transition’s fail

And a few other tasks that will be getting done soon:

  • Make more progress with the “online” menu system
  • Finish off ZMPIC
    • Including toggle “guide” images, upload to ZM etc.
  • Commentary!!

Depending on what mood I’m in, I can feel quite close to finishing this, and other times it seems a million miles away. I’m sorta in the middle right now, but I can definitely say I’m well pleased with the progress I’ve made so far. Can’t help but be happy with what I’ve got 🙂




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