Hard Graft

benchmarking-is-hard-work

This map stuff has been really difficult. I’ve made a lot of progress, but it’s still not quite there yet.

My remaining tasks are:

  • Intelligently nullify tiles when applying centering
  • Fix bug where zooming causes map data to go out of sync if the zoom has caused a change of tile value
  • Implement separate async loading for peripheral, above and below tiles
    • Remove ‘fullyAsync’ from DownloadImageTask()
  • Implement directional async loading
    • If no direction (on start-up or zoom in/out), then attempt to async load ALL peripheral tiles
  • Apply lock on screen render if refresh already in progress
  • Fix auto-centre functionality
  • Get map data to fit GPS data
  • Possibly remove movement lock in onTouch()

That looks about right.

 

TRP

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s