Ello, it’s been a while. I’m still on the maps, but I’ve taken a slight diversion back to TheEquator (my graph/equation plotting application from waaaaaaay back when) because I need to solve some complex data problems in order to get the map tiles working correctly.
Anyway, my latest intended improvement is to implement float/double values when plotting the lines, to avoid all these artifacts etc.
Here’s a cheeky wee code snippet to do just that:
Shape line = new Line2D.Double(x1, y1, x2, y2); g2.draw(line);
So, once that’s done, I have a number of remaining tasks for finishing off this updated version of TheEquator:
- Implement proper data fitting
- Redo all GUI icons
- Implement settings dialog
- Improve auto-setting of z_min and z_max
- Implement licensing
- Possible items
- Implement “filled” 3D plot
- Implement true 3D
I’ve probably forgotten something, but that’s a good enough outline. Once I box this off, I will box off MakingTracksGPS, and then I might be able to return to my pet project…
We shall see.