Down Tools

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It’s the end of the year, and I’ve wrapped up development on Gee-Oh! until 2016.

I’m actually happy with the current state of the project: I’ve implement green areas (with full fade in/out and definition reduction as zoom decreases etc.) and hugely improved the grid square loading/pre-loading/re-loading, so it’s a good place to pause for a break.

When I do resume, I will be looking at the following:

  • BUG: Map disappears when you select a road/node (refreshing issue)
  • Implement water areas
    • Analogous to green areas, should be quick
  • When kick-starting failed threads, need to block other threads starting prematurely
  • Need to get other zoom levels loading simultaneously, instead of singly waiting for each level to complete

Some lower priority stuff:

  • Populate the “go to location” dropdown with the contents of Waypoint vector
    • Make sure we can delete from Waypoint vector
    • Make sure we can edit display name of Waypoint
  • Get device rendering working again
    • Also implement auto-centre and make sure goToLocation() works as expected
  • Solve hi-res background map issues

That probably covers it for a while now. I’m looking forward to actually getting something working into MakingTracksGPS soon.

Once I’ve released the new version of that, I will be looking at the more complete implementation of Gee-Oh! again:

  • Extend MakingTracksGPS into Gee-Oh! Mobile
  • Re-work the current PHP server into a Tomcat/Spring server, with efficient in-memory processes and caching
    • With the aim of massively increasing the number of concurrent devices/receivers that we can support
  • Start tidying up the Gee-Oh! Viewer application to look more presentable/functional/sellable

And that, as they say, is that. TRP out!

 

TRP

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