I’ve done a number of fixes for the coastal matching algorithms in Gee-Oh! Viewer, which will obviously contribute to the map quality in Gee-Oh! Tile Server, so I hope to be in a position to sort out the base land/water map for the entire globe shortly.
Above, you can see a little video to demonstrate how that particular code works, and a couple of before/after stills are shown below.
My next tasks, specifically related to coastal matching, are:
- Solve the issue where the selected polygon node indexes actually cycle back to zero
- Need a clever way to ensure that the required node removal/insertion still works
- Prove that, for islands that don’t already have a base area associated, we can add a new area and have it matched to the coast
That’s about it, to be honest. Doesn’t seem much. With the code in good shape, I will be looking to ensure the following countries are sorted first:
- Mainland Europe
Anything else after that, I will just play by ear. Right, best crack on!