I know I said I was technically “code complete” with regards to the tasks remaining for base land map production, but I’ve taken a tiny detour (with a view to speeding up this remaining task): More automation.
Rather than individually pick every single minor island in each GridSquare, some of which I might actually miss, I’ve been working towards selecting the GridSquare itself and attempting to “auto-island” every coastal way, or set of ways, that form a closed loop on screen.
I’m having a few minor problems, but no big deal. Will have it fixed soon. After which, I will not be constrained by the time it takes to manually “auto-island” every tiny piece of rock that pops up above sea level.
The eventual aim is full automation, where the application can be set off auto-picking and processing GridSquares as required. Definitely a long way off this, though.
Will keep you informed.