I’m having yet another crack at implementing genuinely smooth interpolated movement, and this time I’m trying to use a stack to make sure that the data is ready to be consumed at the point it is required – as opposed to creating an artifical pause at the start of every cycle while some heavy processing takes place.

It’s proving more difficult than I imagined, but I’m sure that truly smooth rendering is almost within my grasp.

After I’ve conquered this particular problem, I’m going to take a little break from developing Gee-Oh! / MakingTracksGPS, and probably a break from development altogether (except for my day job).

Need to recharge.




Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s