Stacked!

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I’m having yet another crack at implementing genuinely smooth interpolated movement, and this time I’m trying to use a stack to make sure that the data is ready to be consumed at the point it is required – as opposed to creating an artifical pause at the start of every cycle while some heavy processing takes place.

It’s proving more difficult than I imagined, but I’m sure that truly smooth rendering is almost within my grasp.

After I’ve conquered this particular problem, I’m going to take a little break from developing Gee-Oh! / MakingTracksGPS, and probably a break from development altogether (except for my day job).

Need to recharge.

 

TRP

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