Oh wow, I’ve been wrestling with such an annoying bug in trying to implement full interpolated movement for multiple devices in GeeOh! Mobile, and every time I think I’ve cornered it, it seems to morph into something else.
Been chasing my tail for days now.
The interpolation works fine for selected device, but any other device’s interpolated rendering goes badly wrong, quickly.
I feel like I’m really close now, maybe another day or so, but I could be wrong. I shall be back on here writing a celebratory post once I’ve caught the little bastard.